Almost anyone, including young console gamers, house wives, or even retired postmen could enjoy the game at their own pace. What made World of Warcraft so popular was mainly its ease of access. But this is only a part of the expelnation. This success is due in part to the company’s already large fan base gathered by the critically acclaimed Starcraft and Diablo series. While WoW boasted the same fantasy theme popularized by older MMORPGs, it managed to attract a broader audience. In late 2004 Blizzard changed the face of online gaming with World of Warcraft, the latest entry to the now 15 year old Warcraft series. We saw the first batch of MMORPG releases back in the late 90s with games like Ultima Online, EverQuest and other complicated high fantasy titles tailored specifically to the gaming hardcore elite. I’m sure they would of thought of a catchier acronym if they had known how popular the genre would one day become. MMORPG: Massively Multiplayer Online Role Playing Games.
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